Search found 3173 matches
- Sat Sep 28, 2024 10:12 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3945
- Views: 3160372
Re: Ask a simple question, get a simple answer
where are files where i can take or modify images like "editorIcon" or "gfxIndex"? i can't find files who contains these references For the editor icons, it requires editing the grimrock2.dat file. For gfxIndex, they use the three item image atlases found in \assets\textures\gui...
- Sat Sep 28, 2024 6:10 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3945
- Views: 3160372
Re: Ask a simple question, get a simple answer
if oggetto.obstacle and oggetto.health and oggetto.health:getConnectorCount() < 1 then Should be: [My mistake for not including it earlier.] if oggetto and oggetto.obstacle and oggetto.health and oggetto.health:getConnectorCount() < 1 then The reason being that if findEntity(obj.id) ever returns as...
- Thu Sep 26, 2024 10:44 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3945
- Views: 3160372
Re: Ask a simple question, get a simple answer
You could use the object's own onInit hook to check for the script and connect to it. Each object could automatically connect to the script if their locations match at the start. Or, alternatively this updated script finds and connects breakable objects on its own tile, and later spawns a torch afte...
- Mon Jun 10, 2024 1:14 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3945
- Views: 3160372
Re: Ask a simple question, get a simple answer
Use :setSubtileOffset(x, y) to influence the placement of individual objects in a tile.
A way to do this for groups is to iterate through the items and randomly nudge them around.
Alternately the items could be placed in formations based upon how many items are present.
A way to do this for groups is to iterate through the items and randomly nudge them around.
Alternately the items could be placed in formations based upon how many items are present.
- Mon Jun 10, 2024 1:09 am
- Forum: Info
- Topic: New forum theme! Report issues.
- Replies: 9
- Views: 9802
Re: New forum theme! Report issues.
Is this retrievable from the Wayback machine? (Internet Archive)
- Fri Jun 07, 2024 2:19 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3945
- Views: 3160372
Re: Ask a simple question, get a simple answer
The dungeon editor doesn't support moving the solid bounds of the dungeon walls in a group, but the map levels themselves are just simple text blocks, found in the Dungeon.lua file; found in your mod's scripts folder. It is possible to edit the tile elevations in a text editor. Each number represent...
- Mon May 20, 2024 10:10 am
- Forum: Grimrock 2 Discussion
- Topic: Grimrock 2 : Editing Party Statistics in Save Game
- Replies: 4
- Views: 1704
Re: Grimrock 2 : Editing Party Statistics in Save Game
On the off chance it is unknown, here is Jkos' (better) scripting index:
https://github.com/JKos/log2doc/wiki
https://github.com/JKos/log2doc/wiki/Ob ... s#gamemode
https://github.com/JKos/log2doc/wiki
https://github.com/JKos/log2doc/wiki/Ob ... s#gamemode
- Mon May 13, 2024 3:41 am
- Forum: Mod Creation
- Topic: Modding on a Mac
- Replies: 1
- Views: 619
Re: Modding on a Mac
Image link is broken; permissions issue.
There is also a Discord channel for Grimrock modding: https://discord.gg/ArgAgNN
- Sun May 05, 2024 8:11 pm
- Forum: Grimrock 2 Discussion
- Topic: Official Portrait Background for Grimrock 2
- Replies: 3
- Views: 1660
Re: Official Portrait Background for Grimrock 2
This one is official: https://web.archive.org/web/20190913200 ... ground.tga
This one I constructed in Photoshop: https://dl.dropboxusercontent.com/s/alu ... ground.png
This one I constructed in Photoshop: https://dl.dropboxusercontent.com/s/alu ... ground.png
- Sat May 04, 2024 4:57 am
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 542
- Views: 720123
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Komag is still active here as far as I know. His last login was Mar 10, 2024.