Search found 893 matches
- Fri Sep 27, 2024 2:34 pm
- Forum: Custom Dungeons
- Topic: Seven Crystal Of Arboreria - LoG2 mod - WIP
- Replies: 3
- Views: 361
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
I've changed the thread title, hope you don't mind
- Sat Sep 21, 2024 9:20 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3945
- Views: 3160368
Re: Ask a simple question, get a simple answer
You can list an entity's components with GameObject:componentIterator()
https://github.com/JKos/log2doc/wiki/Ob ... gameobject
- Fri Jun 28, 2024 10:13 pm
- Forum: Modding
- Topic: Global functions?
- Replies: 1
- Views: 387
Re: Global functions?
Global functions? That's your question? You want to make global functions? You want to know what are the global functions that the scripting system has? Can you be more specific? Why be specific when you can just post two words, and let other people figure out what you might mean? I suspect he does...
- Sat Nov 25, 2023 10:42 am
- Forum: Grimrock 1 Discussion
- Topic: I hope the fan base is still alive...
- Replies: 16
- Views: 5074
- Fri Sep 29, 2023 2:06 am
- Forum: Mod Creation
- Topic: cinematic in LoG2 ?
- Replies: 24
- Views: 24552
Re: cinematic in LoG2 ?
There was a grim 2 site I could get to (www.grimrock.net/modding) that had some command line examples to use when creating a .ivf file with ffmpeg but it is no linger available. This command line showed some resolution and other settings. I believe the web page also explained how to use the .ivf fi...
- Mon May 29, 2023 9:41 pm
- Forum: Grimrock 2 Discussion
- Topic: How to find a dropped item
- Replies: 3
- Views: 3159
Re: How to find a dropped item
Is there a console command or script that can give me the location of the item? Perhaps in coordinates form or some such? Even if I have to run it once in each of the map locations, that would be better than searching every square in the game. for i = 1, Dungeon.getMaxLevels() do for entity in Dung...
- Sun Apr 23, 2023 7:05 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 571
- Views: 462713
Re: Journey to Justice
Hello all, can anybody help me as I am stuck in journey to justice at the gate where a message reads: Call the pass but like the ones who have the manners to leave, Oskarsson? I'm at the residence of the northern king. Please use the existing J2J thread for questions: http://www.grimrock.net/forum/...
- Sat Apr 08, 2023 10:12 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 988
- Views: 231491
Re: [MOD] Call Of House Hardabar
Could the player destroy these objects with a console script?
- Thu Apr 06, 2023 11:03 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3945
- Views: 3160368
Re: Ask a simple question, get a simple answer
Maybe it is enough to enable sound feedback in the function combinationReset(). The way it is now you can enter "111222121211121" and it will not be accepted even though the string contains the correct solution because it will reset after the 3rd 1. And the player could wonder why that is...
- Thu Apr 06, 2023 8:59 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3945
- Views: 3160368